League Rules
The goal of the league…..Everyone just have fun.
ACTIVITY
All GM’s must be active. GM’s are expected to send in regular lines and
attend all league functions such as drafts, official polls/rulings and
activity checks. If you will not be in mIRC for a draft, just send in
your draft list to one of the staff members(more info will be posted on
the forum)..
CONTACTS:
1. You must have a MSN messenger. Others are encouraged as well (i.e.
AIM, AOL, etc.)
2. You are not required to have mIRC for the PTHL but it is encouraged.
Go to www.mirc.com to download it. There is also a link at the bottom
of the main page of this site. We are located on Starchat and the room
is #PTHL.
3. You must register a username for the forum with the team clearly shown
somewhere in the username ( i.e. OttawaGM, OilersGM, HabsGM etc.)
4. If for some reason you are going to be away for a while, you are required
to post in the "Attendance" area of the forums.
5. Respect is very important.
We will not tolerate public criticism, insulting other GM’s and spamming.
If you have any complaints please e-mail or PM the commissioners.
6. You are only allowed to control one team.
If any of the staff see any hint of a person holding two teams, that person
will be fired from the PTHL.
7. We’re one of the longest running leagues in the EHM community and we
plan to keep this league running for a long, long time. In order to do
this, we will only be looking for dedicated GMs that will stay with the
league long enough to achieve this goal.
New GM Rule
Due to the problems we've had with new GM's either going on trading frenzies
&/or quitting shortly after joining we're instituting a 2 weeks probation
period for new GM's. For the first week any new GM will not be able to
trade and for the second week any trades made by that GM will require
approval by one of the commissioners before it can be posted on the forums.
This new rule will help us to gauge activity as well as keep new owners
from dismantling teams within days of them taking a team over.
Re-signings
1. If a team wants to re-sign some of their players, you MUST send them
in an e-mail to the league e-mail account. They must include a detailed
description of the offer as well as the position and location of the player
you're trying to sign.
2. In the case of a team not sending any re-signings in, the Commissioner
will decide on an appropriate punishment that could include in extreme
cases, removal from the league. If the offending GM cannot be reached
in time the commissioners will choose (fairly) the players who will be
resigned. If they are RFAs we will probably resign all of them. UFAs will
be chosen by the commissioners, other UFAs may just be put out onto the
market. This is mainly for situations in the off-season because of the
UFA period approaching.
3. You are not able to give a player a no trade clause. All other options
are available to be added to a contract offer (TW, TO, PO) but NT clauses
are no longer allowed.
Trades
The 5 members of the TC are Adam (CAR), Ryan (NYI), Dean (PHI), David
(TOR) and Pete (EDM). All 5 have proven themselves to be savvy (I never
get to use that word) GM's in this league as well as some of our longest
standing GM's.
This is an outline of how this works:
1. These 5 members have all the say when it comes to approving/rejecting
trades.
2. All trades will require 3 approvals for it to be processed. The fact
that 3 out of 5 GM's need to approve a trade means if it gets rejected
there's obviously something wrong with the trade and as such the trade
deserves to be rejected.
3. If by some chance one or more of these GM's are away we will still
require 3 approvals for a trade to be processed. In the unlikely event
that the remaining GM's split on the vote one or more of the commissioners
will cast the deciding vote.
4. The decision made by these GM's will be considered final. If a trade
is rejected by these 5 GM's it will stay as a rejected trade. Any PM's
sent to any of the commissioners or TC members complaining about the decision
will be deleted......NO EXCEPTIONS!!
5. We want these 5 GM's to be able to focus on nothing else except reviewing
trades. Any posts made in a trade by any GM's who feel the need to complain
about the decision will be deleted and an appropriate action will be taken.
ANY PM'S SENT TO ANY OF THE 5 MEMBERS OF THE TC COMPLAINING ABOUT A DECISION
WILL RESULT IN IMMEDIATE REMOVAL FROM THE LEAGUE!!! This may seem harsh
but these GM's are doing the league a favor by taking on these duties
and it's not fair for them to take any abuse, hence the reasons for taking
such a hard line
Con Jump Trades
1. A con jump trade is defined as a trade involving a player with a CON
of 50 or lower, regardless of whether that player was meant to be traded
strictly to try and get a jump or not.
2. There is a limit of 3 con-jump eligible players allowed to be traded
per team per season and only 1 trade per player. If a team attempts to make a 4th con
jump trade, any traded player receiving a con jump will be changed back
to the previous con he had before the trade was made.
3. A singular trade involving 2 con-jump eligible players will count as
2 of the 3 allowed per season.
4. There will be a list of teams posted on the boards. Each time a con
jump trade takes place we will post that players name next to the name
of the team making the trade. That player cannot be part of a con jump
trade again until after that seasons trade deadline. This only applies
if the traded player still has a con of 50 or below. If it is higher,
the trading of that player is NOT considered a con jump trade.
5. GM's can decide who they want to be a con jumper by posting in the
trade if they want the player involved to be one of their con jump trades
or not. If nothing is posted it will be assumed they do not want to try for
a con jump and any jumps will be returned to old con.
Consistency drops
Con drops are not allowed in the PTHL. If you receive a con drop in a
trade please post it in the Con Drops section of the forum. Make sure
to include the players old con rating as well as what he dropped to and
we'll fix it before the next sim takes place.
No-Trade Clauses
No trade clauses are no longer allowed in the PTHL. If by some chance
you’re taking over a team and that team has a player on their team that
had a NT clause from before the rule change was brought in you can remove
it provided it’s done within the first 2 real time weeks of taking over
the team but the players salary will be increased by 25%.
Free Agency
The rules are as follows:
1. We will be going with a closed bidding system. All offers must be received
via the league e-mail before the stated deadline. No team will know what
another team has offered until the UFA has been awarded. This should help
to keep salaries down and avoid the inevitable bidding wars.
NOTE: the closed bidding system is for the UFA period only. After the
UFA period ends all UFA offers must be posted on the forums as per usual.
2. All UFA offers must be for at least 2 years not including any options
& have the exact numbers that can be entered in the game, if they
don't, the offer will be voided. This is in place to avoid the cheap re-signing
glitch (a player signed to a 1 year contract can be re-signed after the
UFA period to a reduced salary). Players that are retiring at the end
of the year or will only entertain 1 year offers are the only exception
to this rule.
3. Make sure you specify the offer in great detail to avoid any problems.
4. The UFA player will go to the highest bid received as of the UFA deadline.
Highest contract offer will be determined by using the total contract
value. The total contract value is determined with the following formula:
Yearly Salary X # of Years + Signing Bonus
An example of what this means is: Previously Fedorov was signed to a 12
mil, 6 year contract with max signing bonus. This would translate into
an offer of $76,666,600. If he were offered a 5 year deal then it would
be $64,666,600 so he would be awarded to the team that made the first
offer.
5. Any option years are not included as they may or may not be exercised.
Clauses of any type (PO, TO, TW) have no bearing on who gets who so only
include them if it’s something you want that player to have.
6. You may not offer contracts that would bring your team’s funds below
negative 5 mil. Signing bonuses come directly out of your team’s funds
so make sure that when you make your offers you can afford to do so.
7. Remember that during all periods except the UFA period all contracts
must be offers that can be entered into the game, this includes the weak
team rule.
8. Trading UFA's - Any player signed as a UFA during the UFA signing period
in the offseason may not be traded until after that current seasons trade
deadline. This includes any UFA's signed to contracts or picked up by
any other means (i.e. waivers).
9. During the UFA period the weak team rule will be waived, this means
that even if a player says he won’t sign with your team you can still
make an offer on him and he will be forced to sign with your team if you
make the winning bid. After the UFA period ends the weak team rule comes
back into effect and if he won’t sign with you then you can’t make him
an offer.
10. Teams will be able to sign players that will take them over the cap
within reason but they must be under the cap by the time the regular season
starts. If any team signs players during the UFA period that takes them
over the cap and they aren’t under the cap by the start of the regular
season ALL players signed by that team during the UFA period will be released
back into the free agent pool at the expense of the team that signed them.
11. If you plan to make an offer to a UFA but during test sims he’ll only
accept a 3 yr deal do not make a 3 yr offer!! If you plan on getting a
top UFA then chances are you’re going to have to make a 6 yr offer since
the highest contract value will be the winning bid. Once the winning bid
has been decided then the player will be given an offer he’ll accept in
the game. This means that even though you made a 6 yr offer you may only
get the player signed for 3 or 4 yrs depending on what he’ll accept. The
highest contract value is only in place to decide the winning bid and
may not reflect the actual contract the player receives but this is in
place not only to make it easier to decide winning bids but also to gauge
the commitment of the team making the bid to that player.
Staff Signings
From now on, here are the staff rules:
Staff is now static as the UFA staff engine in the game is flawed.
1. Teams will carry 2 head coaches, 4 assistant coaches, 1 GM and 4 physios.
Of this staff, at least 1 head coach, 2 assistants, 2 physios and 1 GM
will be on the farm.
1.a Since not everybody uses their scouts, teams will have the possibility
to have from 3 to 11 scouts. Don't forget, however, that it'll cost you
more to have a higher number of scouts.
2. All staff members were given 99 ratings across the board, and 20 year
contracts starting in the 2013-14 season.
3. Teams are required to let the league know that their staff member's
contracts are running out. Once made aware, the simmer will return the
contract to 20 years.
4. If the GM doesn't remind the league office of the staff member and
he goes UFA, the GM may not pick up another staff member to replace the
lost one
5. For teams that this happens to, if the GM leaves, a new GM may add
the lost member(s) back to his roster.
6. GMs are also responsible to notify the league of retiring staff members
after each season. These players will be replaced with the length contract
left on the team's other staff members.
Restricted Free Agents
1. Offers to your own RFA's (and UFA's) are to be sent via e-mail to the
league e-mail at pthllines@hotmail.com
2. Offers to OTHER TEAM'S RFA's must be posted in the FA forum.
3. Compensation for signing other team's RFA are listed below, only the
yearly salary will be taken into account when deciding compensation.
|
OFFER |
COMPENSATION
|
|
$600,000 or below |
Third-round choice |
|
$600.001 -
$1,000,000 |
Second-round choice
|
|
$1,000,001 -
$1,200,000 |
Second and third round choices |
|
$1,200,001 -
$1,400,000 |
First-round choice
|
|
$1,400,001 -
$1,700,000 |
First and
third-round choices |
|
$1,700,001 -
$2,200,000 |
First and
second-round choices |
|
$2,200,001 -
$2,500,000 |
Two first-round
choices |
|
$2,500,001 -
$3,000,000 |
Two first-round and
one second-round choice |
|
Over $3,000,000 |
Three first-round
choices |
|
Each additional
$1,000,000 |
One additional
first-round choice to a maximum of five |
Note for all UFAs, RFAs, and Staff Signings: The offer is the salary X
years + signing bonus, which is considered the Total Contract Value(TCV)
Waivers
When a player is placed on waivers, his name will be posted in the waiver
forum. GM’s should do this themselves but simmers will post them if a
GM forgets……don’t forget!!
1. Only applies if the GM has voluntarily placed the player on waivers
or a waiver eligible player gets sent down to the farm. Also applies if
a simmer is forced to send a player down due to a lack of moves sent in
by the GM. In most cases we’ll try to send down a player exempt from waivers
but that’s not always possible.
2. Teams have 24 hours to place a claim on the player.
3. Once the time has passed, the thread will be closed.
4. If teams claim 2 players, they lose highest priority status.
5. If more then one team makes a claim, the team with the worse record
from the previous season will be awarded the player.
8. If no one places a claim within 24 hours, then the player has cleared
waivers successfully.
LINES:
1. Lines must be sent to the league e-mail (pthllines@hotmail.com) before
the cut off time for transactions (which is 12 pm EST unless posted otherwise).
2. They must be sent as a zipped file using either winzip or winrar, if
this isn’t done they won’t be used.
3. If lines aren’t sent in by a team and changes are required the simmer
will use computer lines.
4. Any player listed as having a day to day injury during the course of
a sim will be activated unless otherwise specified with detailed instructions
by the teams GM.
LINE TACTICS:
The line tactics rules are as follows, only 1 H&G tactic will be allowed
at any time. Only 2 NZT lines will be allowed at any time. The rest of
the line tactics will not have a limit. Passing plays, R&G, &
D&C can be used as much as you want. Any team found to have invalid
line tactics will have all lines changed to Run & Gun and be given
a warning, repeated infractions will result in removal from the league.
Simming
There will be 2 sim days per week. Sims will be held on Wednesday’s and
Saturday’s unless posted otherwise on the forums. Lines will be due by
12 noon EST the day of the sim unless posted otherwise on the forums.
Game Settings
These will be the default game settings.
1. Scoring Frequency: 145
2. Penalty Frequency: 130
3. Fighting Frequency: 125
4. Injury Frequency: 100
Goalie Game Cap
The cap will be 65 games played by any goalie on your team this includes both Pro and Farm. This will
be 65 games played period. It will not be decided by minutes played meaning
that once one of your goalies has reached 65 games played in the stats
listed in the game you must play your other goalie for the remainder of
the games. Obviously you can pick and choose when to play what goalie.
Any team that goes over this cap will have their backup play the same
number of games during the playoffs as they went over the 65 game cap
by. If the offending team is not a playoff team they will have their cap
reduced by the number of games they went over for the following season.
Underage players on the farm
Teams finishing in 1st-5th place overall - 1 underager
Teams finishing 6th-25th overall - 2 underagers
Teams finishing 26th-30th overall - 3 underagers
Each GM is able to pick 1-3 underage players (younger than 20) to play
for their farm team based on their standing from the previous season.
This should speed up the development of some of the young prospects each
team has. These players must be picked before the beginning of the regular
season and once picked only those players will be allowed on your farm
team during the course of the season. As soon as any of these players
is called up from the farm team they cannot be sent back down. You will
also not be able to bring another prospect to your farm team at any time
during the course of the season. If at the end of the season your player
hasn't reached the age of farm eligibilty (20) you won't be able to bring
in another unless these players are not on your farm team anymore. We
will be putting up a post allowing everyone to name their players sometime
after the draft each year.
1. These are the rules for bringing in prospects that are underage to
your farm team. Remember this is optional, if you don't want to take part
in this that is your prerogative but be aware that players do develop
faster outside of juniors with playing time.
2. All teams are allowed to have underage players on their farm teams
once the regular season begins. This must be done BEFORE the beginning
of the regular season or you lose out.
3. Throughout the regular season these are the only underage players
that can play on your farm team. Once a player has been called up from
the farm team to the pro roster they MAY NOT be sent back down until he
reaches the age of farm eligibility (20). You also may not send down another
underage player to replace them.
4. If any of these underage players is traded to another team they MUST
play on the pro team of the receiving team or they must be sent back to
juniors if the game still allows it.
5. You are limited to only your posted underage players on your farm
team at any point during any season. This means that you cannot have these
players on your farm and then be joined by more in the following season
unless the original players have reached the age of farm eligibility (20).
6. All players that are being sent to the farm must be signed to a contract
before the beginning of the regular season. All contract offers must be
made in the usual way (league e-mail). Don't forget, if you expect them
to be sent back down once they are eligible to do so make sure to include
a two way option in the offer.
7. An e-mail will NOT be sent out regarding this as everyone has ample
time to read the post before the regular season starts. There will be
no exceptions to this rule.....period. Contracts are accepted and it's
done before the regular season starts or it's not done at all.
8. As with any new rule some loopholes are bound to be found. No loopholes
will be entertained in any way. We reserve the right to make an executive
decision regarding any perceived abuse of the stated rules and implement
any changes immediately.
All players that are to be sent down must be posted in the thread. Make
sure to include all pertinent info (team name, player name, position,
age, & OA) in your reply. If you have any questions please refer them
to any staff member via PM and not in the thread. Absolutely no posts
other than your list of underage players will permitted, all others will
be deleted. 30 teams need to post in the thread and we don't need to be
going through a bunch of clutter to figure them out.
SALARY CAP:
1. Effective as of the start of the 2012-13 season a salary cap has been
put in place starting at $75 million for each team. The cap will be reduced
$5 mil per season until we reach a level of $60 million at which point
we will review the current setup and decide if a further cap reduction
is required.
2. All teams must be under this cap by the start of the season or the
player closest to the amount they’re over will be released into the free
agent market. Only 1 player will be released at a time so if you are over
the cap by 4 mil and the closet player you have to that amount is making
7 mil that player will be released. Also if you’re over by 12 mil and
your highest paid player is making 10 mil that player will be released
as well as the player on the team closest to the other 2 mil you’re over
the cap by.
3. In the new salary cap era there are no limits to the length or amount
of contract you can offer your players. The only limit to any contracts
is there are no no trade clauses allowed.
Retiring Players
This is the chart for un-retiring players
33 and younger - Automatically unretired.
34 yrs of age - 80% chance of being unretired.
35 yrs of age - 60 % chance.
36 yrs of age - 40% chance.
37 yrs of age - 20% chance.
38 and older - Retires.
A thread will be opened once we reach the start of the UFA period where
any player you want to have un-retired can be posted and over the course
of the preseason we will post the results. Any players not posted on the
forums before the start of the regular season will retire.
Draft and Lottery
1. Due to the majority of the league voting for the change the league
will now be following the NHL rules when it comes to the draft and the
draft lottery. It breaks down like this, the bottom 14 teams (those that
miss the playoffs) will be given the first 14 picks in the draft for all
rounds. The 16 teams that made the playoffs will be given the remaining
16 picks. All picks will still be awarded by points, if any teams are
tied in the standings the games draft order will be used to decide positioning.
2. The lottery will now only include the 14 teams that miss the playoffs
rather than the 14 lowest teams by point total as was the case in the
past.
3. At the end of the season some picks will be exchanged to make the new
system work within the game. All teams that own those picks will still
retain them they may just have a different team name attached to them.
4. The draft lottery will be determined using an online random number
generator. The draft lottery chart is as follows:
1-250 - 30th place team wins, retains # 1 overall selection. (25.0 %)
251-438 - 29th place team wins, moves to #1. (18.8 %)
439-580 - 28th place team wins, moves to #1. (14.2 %)
581-687 - 27th place team wins, moves to #1. (10.7 %)
688-768 - 26th place team wins, moves to #1. (8.1 %)
769-830 - 25th place team wins, moves to #2. (6.2 %)
831-877 - 24th place team wins, moves to #3. (4.7 %)
878-913 - 23rd place team wins, moves to #4. (3.6 %)
914-940 - 22nd place team wins, moves to #5. (2.7 %)
941-961 - 21st place team wins, moves to #6. (2.1 %)
962-976 - 20th place team wins, moves to #7. (1.5 %)
977-987 - 19th place team wins, moves to #8. (1.1 %)
988-995 - 18th place team wins, moves to #9. (0.8 %)
997-1000 - 17th place team wins, moves to #10. (0.5 %)